Reason “Friktion”



動画で見ると自由さとクオリティが凄まじいふうに聞こえますが、実際に触ってみると同様の音源であるLogicのSculptureやNIのReaktor Prism、AASのChromaphone 2で聞き慣れたより帯域のレンジがだいぶ広くて重宝しそうな一方、レゾナンスが若干キツ過ぎる印象で、僕は少し使いにくいなと思いました。10年前だったら飛びついてたかもしれない。




Here’s what I mean about parameters and why they can be so much fun.

Pull. See Pluck > Pull (Level and Velocity Threshold). This simulates a snap pizzicato a la Bartók – whether or not you know what that is, it’s also great for percussion sounds.

Finger, Collisions. Also under Pluck – that’s Finger Non-Linearity and Fingerboard Collisions. You can get some fascinating ringing and buzzing resonances, especially with different resonators, apart from the subtle pluck finger effects here.

String damping. This one is great, too, but mainly as I said because your ears aren’t bleeding all the time like in some existing physical modeling instruments. You can turn up damping, allowing a pluck to resonate freely, in a resonator like Banjo and get a beautiful sitar-style sound, instead of just feedback. That actually normally isn’t easy to pull off from an instrument design standpoint, using this technique.

Auto Mono, Mono. Another neat trick – in Mono mode, notes played simultaneously still sound polyphonically, as they would when playing a double- (or triple-) stop on a string instrument. In Auto Mono, the instrument is polyphonic but you can also make legato connections as you play.

Doubling. Doubling sounds great – just note that you can adjust the Players down from 4 to 3 or 2, which can be necessary to conserve CPU consumption. (Switching on Doubling was when I most noticed this.)

Reason Friktion review: an exquisitely playable physical modeling string instrument – CDM Create Digital Music